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The hovercraft would automatically orient toward the goal (if you had the ball), or the ball (if you didn't).

Mad inmates and an even maddening 3d maze kept you hooked for weeks.

Best part: the note that tells you to look up..to have a paino fall on your head!

An astounding furious two-player first-person 3D game with a simple premise: Get the ball and shoot it into your opponents goal.

Utilizing a horizontally-split screen, you drove a hovercraft over a checkerboard grid, grabbed the ball using your forcefield, then carried it to your opponent's goal, all the while trying to avoid your opponent bumping you, harassing you, and trying to steal the ball.

I remember mapping out the city on graph paper as I went. One of the most popular game series for the commodore system.

The premise of the game was that you were abducted by aliens and set down in this fantasy city complete with magic, monstaers, and music. The archon series used a combination of strategy and arcade action.

You need to give the axe murderour this note and wait for his musical demise otherwise you get chopped to bits.

Despite plenty of first person 3d adverntures today, few match Alsylum's surreal and disturbing milieu, which goes to show increased computer power is not substitute for creativity.

You could punch people on the street which was kinda funny.

The game had the main theme from the Back to the Future movie, but the sound was cheesy. You played this pissed off wrestling dude(looked like hulk hogan with sun glasses) who goes around parts of town and performs body slams and wrestling moves on people. Came out in the mid 80's One of the first titles ever developed by Lucas Arts (nee Lucas Film Games, back when they were in building 'Z' on the ILM campus).

Fight in arenas to earn money to buy a tricked-out car, carry loads to different cities, or become a highway bandit and steal loads and sell them on the black market.